BBC iPlayer Update. Well, it’s a change anyway.

On Monday, Playstation users in the UK got a new toy to play with, well to be more exact. An updated toy. Gone is the browser link to BBC iPlayer and hello shiney new dedicated iPlayer App. Though given the new flaws introduced, I’d rather play with the box. The app has been built from scratch, and has been designed to make it easier for the mainstream audience to use. They might want to sack the designer.

BBC iPlayer Homepage

When you first start up the App, it looks rather impressive, but then you sit there staring at the screen wondering how the hell to use it and resort to pressing random buttons and hoping it will help. As it turns out, it functions like a clunky XMB system, scrolling left and right to chose an option, then pressing the UP button to select it (what’s wrong with the X button anyway, has it gone on strike?).

Searching is now slightly more annoying, as you have to scroll through letter by letter rather than the previous system of simply clicking the letters you wanted. To add insult to injury, the keyboard follows an ABCD format rather than the more standard QWERTY format used everywhere else on the PS3. It also no longer seems possible to enter search terms using a USB keyboard or the mini keyboard Dualshock add-on.

If you just want to browse through programs, you still can. If you look at channels you will see that the BBC HD channel has finally been added, bringing HD back to the TV where it belongs. There is also a new Favourites category that will store all your favourite TV programs – handy if you want to be able to bookmark certain content that you watch regularly.

BBC iPlayer Picture Quality

Once you do finally manage to find and start up a program, you’ll find some of the good things about this app, the streaming seems to be a lot smoother, with less random pauses and screen tearing. One thing missing is the program running time counter that used to be in the bottom left hand corner, some didn’t like it, but I found it rather useful and wish it was still there. Checking the timer now involves having large black screens covering the top and bottom of the program which is very annoying for other people watching.

This version does not seem to resume programs part way through if you quit. Which was a very handy feature for those interruptions that inevitably happen. Trying to select a starting point is now very difficult, as you can only really select set points on the timeline, several minutes apart. Starting a video at any point other than those start points, for me, seemed to kill off the new smooth playback and cause lots of pauses and freezes at random points. Several times I ended up just quitting and never watching the end of a programme as it was too annoying to either put up with the jumpiness or watch the beginning over again.

When your program is over, you face another trauma. I spent 5 minutes pressing every button on the controller (several times) trying to find a way back to the home page, so I was able to select a program other then favourites or ‘more like this’. Eventually I was able to find a back button, hidden down at the bottom of the page by the program control system. Somehow, that may be something that needs to be fixed.

BBC iPlayer New Subtitles

One major flaw in this version, is one that wont really affect many people, but will make things a lot more annoying for me. I was born hard of hearing, and because of this, when watching any type of TV content, I am reliant on the subtitles for effective lip reading. Which gives me an opportunity to rant.

On the old version, if there were no subtitles available, there was no subtitle button, meaning I could load up a program, check if the button was there, and click away if there were none. Nice design saving me some time and bandwidth. Now the button is there permanently, telling me the subtitles are on, even when no subtitles are available. They turned it into an on-off switch and lost that vital function.

When subtitles are working correctly, there is now a large high contrast black border. That makes it harder for people with good vision to refocus your eyes when moving from the subtitles to the main video. Subtitles are also now much higher up the screen, often covering the mouths of characters, meaning I’m unable to lip-read as well. Which is the main reason for me to use subtitles. Somehow they tried to get the deaf, the blind and the dyslexic happy with the same kind of subtitle and managed to piss them all off.

The subtitle rant is a personal thing. But it shows that overall, the new app a step in the right direction. But I don’t think it was ready for release just now. It needs flaws ironing out.

Unfortunately, this is all we have now, and if you want to carry on watching iPlayer on the PS3, you’ll need to install the new 3MB app. The app does have a lot of potential though, and I’m looking forward to seeing these flaws fixed, and seeing just how amazing catch up TV really can be.

Playstation Firmware Update (3.70)

There are some things you regret. The lack of Cross Game Chat is one of those things. This is not included in the latest Playstation Firmware update. On the bright side there are a handful of new features and an XMB update. Most of the features are available to everyone but a couple are exclusive to Playstation Plus Subscribers.

Automatic Download has been renamed to Automatic Update and remains a PS+ Exclusive feature. Renaming things might be just confusing but the choice of two hour slots to update in means that the confusion can take place in the middle of the night. When your PS3 is in standby. You could turn it off and do things manually – but then you have to remember to do it. Automatic Update will run once a day, you can turn it on or off by going to Settings > System Settings > Automatic Update.

- Automatic Trophy Syncing (PS+ Only) – Never forget to sync your trophy profile again
When the Automatic Update runs, your trophies will sync up with the server so you don’t have to remember to do it manually. This still only syncs once a day so if you want to show off your latest platinum right away, you might find yourself still using the manual sync. Hopefully this will one day lead to instant syncing as soon as you earn a trophy, but this is still a step in the right direction for those of us who regularly forget to sync.

- Automatic Game Save Uploading (PS + Only) – Saves your game data to the cloud 
When the Automatic Update runs, your game save data will be uploaded to your cloud storage (every time I hear ‘The Cloud’ I end up saying it in this voice). You have to turn this on for each individual game. When you start a game you’ll get a prompt about turning it on or not.

- The Playstation Store Recommend ButtonAdds a new button on the PS Store
When looking at content on the PS Store you will be able to click the new ‘Recommend’ button, this will open a new message with a link to that content, and allows you to select which people from your friends list you want to send it too. Mostly it just seems to be there to allow you to advertise games at your friends on Sony’s behalf, nothing especially ground breaking. But it’s better than a slap in the face I guess.

- TV/Video Services on the XMB - Replaces the TV category on the XMB
In the UK this now contains the new BBC iPlayer App, ITV Player, 4oD, MUBI. If you are outside of the UK you will get what ever video streaming or TV services you have available in your area.

The new update is available now and requires 190mb of free space. This is not an optional update, so if you want to carry on playing online or using the store, then you’ll have to download it. The update will be downloaded automatically for anyone with a Playstation Plus membership and Automatic Download/Update switched in, but you’ll still have to install it yourself. Have fun!

The not so Humble Indie Bundle

I am currently a member of several gaming forums, so I can keep up with the news, and talk about games without boring the hell out of my family and friends. While looking around one night I stumbled across a very interesting project. A website selling a bundle of indie games, and letting the users set their own price. It was the Humble Indie Bundle

Starving Developers

Users are able to choose exactly what they want to pay, even as little as one cent. Attempting to do so will show you an amusing image of a starving games developer. You can also choose who gets what from your donation using sliding scales – the Developers, two charities (Electronic Freedom Foundation and Child’s Play), and a Humble Tip which goes towards the cost of setting up and organising the bundles. Everything is priced in Dollars but the payment methods translate currencies pretty well so you don’t need to worry about it.

For my money, I got 5 pretty awesome games:

  • Crayon Physics Deluxe (Normally £15.99 – A 2D physics puzzle game where you solve puzzles by drawing objects with different coloured crayons)
  • Cogs (Normally £6.99 – another puzzle game, where you slide tiles around to build Steampunk machines)
  • VVVVVV (Normally £3.99 – a cute 2D retro platformer where you try and reunite your friends)
  • Hammerfight (Normally £4.99 – a quirky battle game using 2D flying machines with weapons attached. Swing your mouse to swing your weapons)
  • And Yet It Moves (Normally £7.99 – A puzzle platformer where you rotate a world made of paper to reach your goal)

I used the steam keys available to keep my new gaming collection tidy, as I have several machines (using different OSs) that I use on a daily basis, and I was surprised to see that the games worked on pretty much all of them.

Minecraft

Along with my games, I also got a code to try out Minecraft (until the 14th August). After playing around with the first game, I wanted to try the second but was pretty reluctant to buy a beta version of a game, so it was pretty nice to get a free code thrown in so I could try it out. At this point I thought I had been given a pretty damn good deal, but it seems the Humble Bundle is the gift that just keeps giving. Not long after I bought it, an extra free game was added – Steel Storm (Normally £3.99 – a fun top down action shooter)

Since the Bundle was doing so well after being available for just over a week, a new offer was introduced, anyone who buys the bundle for over the average price (which was at the time of writing $5.70) gets the 5 games included in the Humble Indie Bundle 2 for free (anyone who has already bought the bundle also got them added – regardless of price paid). 11 games for the price of 5! And you even get to choose that price.

The games from the second Bundle are:

  • Braid (Normally £6.99 – a puzzle Platformer where you can manipulate the flow of time)
  • Cortex Command (Currently £11.69 a work-in-progress game that will be updated as more is completed).
  • Machinarium (Normally £7.49 – an award-winning adventure game about a robot trying to save his robot girl-friend)
  • Osmos (Normally £6.99 – casual family game that is pretty hard to explain)
  • Revenge of the Titans (Normally £8.99  – an action strategy game featuring 30 ton monsters)

The Humble Bundle Games

Just when you think it can’t get any better, a 12th game is added – Atom Zombie Smasher (Normally £5.99 – A strategy game where you evacuate people from a zombie apocalypse).

That means a total value of almost £100 including 12 games (and a Minecraft key!) and all you need to do is beat the average (Which is still under $6). You have just over a day until this deal disappears for good, so grab it now, cause you will not see something as good as this again for a while.

The Best of Both Worlds?

Last year someone I know won an iPad in a raffle. Not really being a tech-friendly person he decided to sell so he could take his family on holiday. I offered to buy it and since then I’ve been a very proud owner of an iPad. I’ve used it almost every day since and I love it, a simple easy interface that is actually fun to use, a huge library of interesting apps, and more games than you can shake a stick at. Yet there is one thought that pops into my head every time I use it. “I wish there was a button for that”

Miner Disturbance - using On-screen D-Pad and Buttons

There are many games that have been carefully designed to take advantage of the iPad and its unique control system and they make the hardware shine but there are many, many more that just want to capitalise on the success of the iPad’s success without tailoring their games to the platform. The result? On screen buttons and directional pads – a horrible invention that should be banished back to the depths of hell it came from.

Just to clarify, I’m not talking about menu buttons and things like that, they work perfectly, but the gameplay ones that are often stuck on the side of the screen to replace physical buttons other handheld consoles use. They are awkward to use, are never the right size, and they are way to easy to miss when you are busy looking at the gameplay as you don’t get the tactile feedback the way you do with a physical button.

Epic Citadel - Using Duel On-Screen D-Pads

Much, much, worse than makeshift buttons, are makeshift D-Pads though. I’ve yet to ever find one that actually works properly. Even worse are the games that have two of them – If you have a thumb in each corner of (the quite large) device you have to also use them to support the weight of the iPad, meaning you struggle to perform the subtle movements needed to control your game.

Even if you do manage to juggle the balancing act, and ignore the inevitable cramps that that position always bring, after 10 minutes of use your hands start to get clammy, your thumbs wont slide properly, and the D-pad stops responding. You spend the next couple of minutes frantically trying to wipe your hands and the screen, while still playing, until you are too annoyed and quit the game – and go play something actually designed to work on the iPad.

Angry Birds PSP Port

On the other hand, I also own a PSP, and while it has buttons – and a D-Pad, it is not without its flaws either. The PSP Minis are a fantastic idea, small games perfect for on-the-go gaming, yet most of them are iOS ports and the lack of touch-screen really shows. Gone is the easy friendly interface and hello awkward wiggling of the analogue stick.

There are so many games where you spend endless time scrolling through menu options using the L and R buttons and you long to be able to just press the shiny icon on the screen that’s taunting you. When it comes to casual games, the PSP fails, its only strength is that it is good for longer gaming sessions as it is quite comfortable to use. But as a portable gaming system: is that really what it should be good at?
It seems that to have the best of both worlds, you really do need to have both worlds. An iPad for the fun quirky casual games, using the fantastic touch-screen and accelerometer, cheap and cheerful games you can play while waiting for the bus and a PSP for the longer trips away from home, or times where you cannot get access to the TV, with its expansive library of more hardcore titles.
But. Maybe not.

Sony do not seem to be happy with the currently state of the PSP, as they have announced its replacement. The PSV. The PS Vita (Vita being Latin for life) wants to be able to give you both types of games, plus a lot more.

PS Vita Showing BioShock

With the PSV featuring all the standard buttons from the PSP, plus the long overdue second analogue stick, a 5 inch touch-screen and six-axis support (think the motion controls in a PS3 controller) and you have a handheld console that is comfortable to use, powerful, and able to support almost every casual game available today without compromise. A handheld you can play for hours, or just pull out while you fill in a spare 5 minutes.

If that wasn’t good enough, one of the titles being launched is a special version of LittleBigPlanet, with new tools designed to allow people to use the new input options to create their own games, we’ll soon have the worlds cutest app store. For free. Add in the two cameras, microphone, OLED screen, wifi and 3G support, and you have a pre-order from a very excited gamer.

Akimi Village Review

Akimi Village is the newest game from NinjaBee and their first PlayStation release. Published by Sony it’s an exclusive said to be the PS3 version of “A Kingdom for Keflings” though having never played aforementioned Kefflings title, I can’t comment myself.

Un-De-Gloomed Area

The game is a pretty simple city building game, with the premise of saving the Akimi village (which is a floating island in the sky) from the mysterious gloom that has taken over. You collect resources, either yourself or by enslaving the few remaining Akimi workers (starting to see where the gloom came from…) and use the resources to build new buildings, which then produce new resources so you can build even more new buildings that produce even more new resources until you get stuck in an infinite loop and disappear up your own arse.

Some Buildings!

The game is rather repetitive, the only real break from building new buildings, is when you have enough culture to earn an acorn, which is used to de-gloom a new section of the map so you can build more buildings, and of course, enslave the newly de-gloomed Akimi for your own evil building of buildingness. Or something like that.

Why so much building you ask? Well that’s simple, the slightly insane raccoon in a tree with a candle on his head told you to. Yes, I really just said that. Apparently he kidnapped you to help him build buildings and the only way home (Bar jumping off a floating island in the sky, which should never be your first plan) is to follow his wishes and build until the whole map is de-gloomed - achieved by following though the tech tree until the end.

The Crazy Raccoon Guy With A Candle On His Head

The Tech Tree. A bit simple but it works.

It’s easy to read the above and think this game is one to be avoided, but if you are able to get past the repetitive nature, it’s very easy to lose several hours playing without noticing. Despite it’s flaws it’s got a certain charm that keeps you going, building your empire up and trying to reach the end of the tech tree.

The game handles pretty well, with simple controls, the left stick moves your character around, the X button is used to harvest resources, or pick things and Akimi up, while Square is used supposed to be used to drop things, but in practice, your character actually drop-kicks them across the screen leaving you feeling guilty every time you accidentally pick up an Akimi villager and have to send them flying across the screen

Meme Is Meme

The graphics are mostly nice, if a little clunky, with de-gloomed areas being night bright colours covered in flowers with happy Akimi slaves running around. Gloomy areas are a bit more, umm, gloomy, with suicidal Akimi freely moping around looking jealously at the Worker Slaves (starting to think they just aren’t that bright). The camera shudders quite often which spoils the effects a little, but it’s nothing game breaking and you learn to ignore it after a while. The music is…there. Not much else to say really, it hangs in the background not really doing anything. It’s nothing special, but wont really get on your nerves either.

Once you’ve finished you’ve seen pretty much all the game has to offer you, and although you get space to save five different villages, it’s unlikely you’ll ever use more than one or two. Replaying doesn’t really give you anything new. All in all, it’s a simple repetitive game, with just enough charm to keep you playing, and just enough humour to keep you smiling. Nothing in it is frustrating and it’s a good way to relax for a couple of hours. I’d wait till it was on sale though, as £7.99 it’s a little overpriced.

Harry Potter Video Walkthrough

Harry Potter on the PS1

Well with the final Harry Potter film having just come out, I figured I’d watch all the films again before I go see it, along with reading all the books again. And, well I figured I’d also replay all the games again. I’m currently halfway through the second, since games take a little longer than films and books, but I’ve finished the first (Harry Potter and the Philosophers Stone (PS1)), and have it here for you to watch.

Since I’ve played the game several times before it’s a bit of a speed run finishing at a grand total of 4 hours and 7 mins. You can watch it Here.

I’ll be posting up the videos to Harry Potter and the Chamber of Secrets (PS2) as soon as I’ve finished and edited it.

Rango Walkthrough

Rango PS3 Box Art

Another game rental after watching the film. I recorded myself doing the initial playthrough of the game, so you get everything, trophy pings and all. I didn’t pick up all of the collectables this time round as watching people stumble around searching for hidden things isn’t really that fun to watch, and with it being a rental, I didn’t really have time to go though it memorising everything before I did a recording playthrough.

The game itself was pretty good fun, though even with me playing on hard it wasn’t much of a challenge, apart from one boss in level 8 that was slightly insane. It still only took 10 mins or so to get past that part. Game was finished in around 4 hours, with another 5 hours or so to get the plat afterwards. Not a game I’d ever bother buying I should say

You can watch the videos Here (or watch on YouTube or watch on GameAnyone?).

How To Kill A Swarmite

After messing around a little making a walkthrough for Megamind I wanted to play around more with the editing software so made a fun video using footage from the menus in Swarm and this was the result.

There are fifty of them. They are not intellectually challenged. They have no intellect. They are the Swarm whose entire existence is consumed in becoming blue goop. Blue goop is not their only talent. They also become blue sludge. Swarmites - endearingly idiotic - will follow where you send them. They really do not have a clue. 

 

They really do not appreciate that you know all the different ways to kill a swarmite. Choking, gassing, projecting, exploding, arrow storming, chainsawing, electrocution, melting, slicing, head slicing, bisecting, exploding, boulder squishing, beartrapping, spiking, and meteor striking.

 

In fact, Swarmites do not realise it is the -ing that does them in.

 

Swarmites look constantly suprised because they have a short memory span. Each new -ing is a suprise. Sure, Swarmites try angling for a longer life. But that just makes them nervous because they remember the funny shape with three sides. The suprised look means they never count past three. One, two, suprise. That’s roughly how Swarmites count: one, two, suprise. In fact, one swarmite discovered the whole of Geometry one night. He came up with the idea: the swarm on the hypotenuse is equal to the swarm on the two adjacent sides. That was seconds before he realised what triangles really mean.

Megamind Speed-Run

A few days ago, I was playing the Megamind: Ultimate Destruction game, mostly out of boredom. The film was kinda fun so I thought I’d give the game a go. I wasn’t expecting to be able to finish it quite so quickly though. I managed to get the platinum in just a few short hours, and I was taking plenty of breaks to do other things.

In the end I figured I’d do a speed run of the game before I sent it back (rented from LoveFilm) and finished in a grand total of 1 Hour 34 Mins. I did a recording of me playing it through if you want to have a watch Here (or watch it on YouTube).

Unless you have kids who loved the movie, I’d avoid buying this game though, but it is worth renting it to waste away a rainy afternoon.